Hey everyone - Joe here - welcome to Edition 104!
For this week's spotlight: Netflix’s launch of Playground - and the impact it could have on building fandom with youth audiences and reducing subscription churn.
Plus Speed Reads of:
Publicis Groupe’s acquisition of 160/90 to accelerate their push into sports
OneTeam Partners & EnTrust Global launch EnOne Ventures to focus on funding businesses where athletes can play a central role in product development, customer acquisition and value creation
Right, let’s get into it ⤵️
Netflix launches PlayGround
Netflix announces Playground - a new space for kids built around games and interactive experiences, bundled into the subscription.
The playground has always been the home for kids to play games - and thats continuing on Netflix.
Netflix Playground will host games built around Peppa Pig, Sesame Street, Dr. Seuss and more - with these games bundled into all subscriptions, with no in-game ads, no in-app purchases and no extra fees.
Against a backdrop where safety and advertising in games is a hot topic, it’s a different approach that should give parents confidence in the experience their child is having whilst playing on Netflix.
But looking beyond that, I see this as another smart addition to Netflix’s flywheel that now spans games, experiences, content, live events and more - all designed to create a deeper connection with their IP, and make the subscription harder to drop.
So to understand why the addition of Playground and games is so powerful, let’s start with the problem they’re trying to solve.
Churn. It’s the word that makes any subscription business shiver.
And it’s something that even a content behemoth like Netflix is not immune to, with Antenna estimating churn (in the US) has increased to ~2.5%, up from 1.8%.
Whilst that’s just under a 1% increase, when you’re the size of Netflix, that equates to millions in lost revenue.
So, in response to this, Netflix has spent the last few years pulling a number of levers to keep people subscribed, including:
Launching ad supported tiers in Nov 2022 - lowering the barrier to entry for subscribers, and integrating advertisers.
Removing password-sharing in May 2023 - which almost doubled paying subscribers.
Built a strategy around live sports and entertainment events in 2024 - leading to spikes in acquisition.
Price increases in Jan 2025 - which lifted ARPU and as per Antenna’s data, actually reduced churn. Win win.
And whilst these have all worked to varying levels, many are one-off unlocks or already plateauing.
Which means we’re back to the same question. What actually keeps people coming back?
Back to that flywheel
Whilst content is the core offering, its better thought of as a foundation that everything else is built on. Netflix has been building a much broader ecosystem around their IPs that now includes:
Music - with KPop Demon Hunters topping the Billboard charts (more in edition 67).
Live events - like Jake Paul vs Mike Tyson, and the NFL Christmas games (more in edition 41).
Physical experiences - through Netflix House (more in edition 40).
UGC gaming - the presence of their popular IPs in Fortnite and Roblox (more in edition 37).
Social distribution - through Moments, enabling fans to clip and share - improving discovery (more in edition 36).
And now on-platform games - with partnerships spanning FIFA and Delphi Interactive, to TV-based party games with LEGO, Tetris and Pictionary (more in edition 81), and now Playground.
Collectively, these are extending the life of Netflix IP beyond a single viewing session, giving people more reasons to come back, more often.
Because the more time audiences spend across an IP and its surrounding communities, the higher the switching cost becomes.
The impact of fandom
In Edition 83 we covered Netflix's Still Watching report, which surveyed 9,000 Gen Z and Millennial viewers, and found that 72% of Gen Z say being a fan is core to their identity, with 87% actively sharing what they're watching with friends.
So whilst content remains the hook, we’re seeing that watching is just the starting point. By providing opportunities for subscribers to engage with IP on a deeper level and share in their experiences with friends, the IP can become core to how they see themselves.
Why games build fandom in a way TV and streaming can't
Games fills the gap between content launches - offering an always-on alternative as a pose to spikes around releases.
But more importantly, it’s the interactivity and immersion that games offers that makes it so interesting for Netflix as they expand beyond content - with a Livewire report finding 83% of parents reporting no second screen distractions during gaming.
And this is in part why we saw Netflix push into living room party games, targeting the 5 to 10pm family time slot that TV used to dominate - with the same Livewire data finding 74% of families now game together regularly, and co-playing has cut traditional TV time by 40%.
And given the importance of that time slot in maintaining relevance with families, it’s easy to see why gaming matters so much for Netflix.
So in Playground, they have a way to build deep fandom early, and early really matters - with SuperAwesome’s report on Gen Z and Gen A fandom finding the golden age for fandom discovery is around 8 years old, precisely the age group that Playground is targeting up to.
Making the subscription sticky
If a child is playing Playground daily, at home and on the move, the household subscription becomes that much harder to cancel - meaning the parent who might have churned after finishing a show now has a kid asking to play their game on a Tuesday evening, or on a long car journey.
Don’t underestimate the power of the ‘nag factor’…
But there’s more of a long-tail around it too. Whilst kids might take a break from Netflix and their IPs as they age-up, Netflix is banking that they can reactivate that connection later in life.
Essentially betting that if you entertain the kid now, you keep the family. And then when that kid grows up, they’ll return.
So what’s there to steal from this?
In some way, shape or form, every brand across the spectrum of entertainment faces the same retention challenge Netflix does.
What I think Netflix is doing well is understanding that whilst live events may drive spikes, and price increases can lift revenue, neither builds the level of affinity that keeps someone engaged over the long-term, or brings them back after they've churned.
But fandom, and the community you find within those fandoms, does.
So my takeaway is to prioritise engagement and active participation with your IPs as early as possible, across as many touchpoints as you can.
“Connecting with the fan is the number one priority - and monetisation comes later”.
Speed Reads 📖
Publicis acquires 160over90 to create data-driven sport & culture agency
Publicis Groupe has acquired sports marketing agency 160over90 - folding it into a new Publicis Sports unit as it looks to consolidate capabilities across sponsorship, media, creators and data.
TL:DR -
Many of the holdco’s are focused on making sports marketing more measurable and performance-driven
If sports can create inventory for shorter-term, more flexible investment from advertisers, it could open the door to a much broader pool of advertisers
Why you should care
Sports has long been a haven for brand marketers, but could we be about to see performance marketing make more of an appearance?
The way sports has traditionally been packaged, through long-term sponsorship deals, has meant it has only really been accessible to those brands willing to commit significant budget upfront.
Whilst that has served sports organisations well, it has meant that performance has been underserved within the industry - held back by a lack of standardisation, scalable inventory and clear measurement.
However, if those gaps can be addressed, there is meaningful opportunity to be had - which helps to explain why the holding companies like Publicis are now starting to prioritise sports more aggressively.
And if you’ve been reading along for a little while, you’ll know this is just their latest step into sports. As we covered in Edition 88, they have been experimenting alongside Genius Sports to deliver moment-triggered ads based on live game context and fan emotion - attempting to move the conversation away from static placements towards inventory that can react to what is actually happening and how fans are feeling to plug in advertisers.
But this is only possible with better data, new forms of inventory, and a willingness from sports organisations and media to work with partners in creative ways that are beyond the traditional sponsorship model.
If that happens, I don’t see this as something that cannibalises the brand value that sport already delivers, but instead opens the door to performance-driven budgets and a different type of buyer that has historically sat outside of sports.
So if sports is willing to be more creative with its inventory and packaging, there is a real opportunity for not just more spend - but more diverse spend which flows through more flexible models.
OneTeam Partners and EnTrust Global Launch EnOne Ventures
OneTeam Partners and EnTrust Global have launched EnOne Ventures, a new investment platform combining institutional capital with access to thousands of athletes and their IP - targeting opportunities across sports, media and culture.
TL;DR -
The fund will focus on companies where athlete IP can drive growth
Athletes continue shifting from just endorsers to investors and operators - bringing distribution and credibility from day one
Why you should care
Athletes have always driven attention, but historically brands and platforms have captured most of the value around that.
However over the last few years, there has been a clear shift towards athlete investors (i.e. Apex Capital or The Players Fund) - who leverage their distribution, credibility and audience to help build and grow businesses from day one, rather than just promote them.
This launch from OneTeam & EnTrust is a continuation of that - but one with key difference - they have access to collective player IP via the unions they represent, like the NFLPA, MLBPA etc.
This gives them the ability to activate at scale - and a unique selling point when speaking with founders and operators that they can deliver not just capital, but also play a central role in product development, customer acquisition and long-term value creation too.
In other news
LEGO launches World Cup edition with Messi, Ronaldo, Mbappe & Vini Jr: read here.
Walt Disney Records launches country music EP with Mickey & Friends: read here.
Iris Advisors & PwC release Emerging Sports market and business model review: read here.
Spotify launches ‘Sound On Era’ report: listen here.
Banijay Live Studio announces Black Mirror Experience: read here.
King takes over LA Clippers Intuit Dome for Candy Crush activation: read here.
Blizzard Entertainment & Nexon agree publishing agreement for Overwatch in Korea: read here.
Nestle breaks down their marketing strategy for their Formula 1 partnership: read here.
Red Bull Faster returns to Ubisoft’s Trackmania: see here.
Fanatics takes exclusive NFL trading card license: read here.
Skybound Entertainment & Voodoo Ranger release Invincible vs IPA pack: read here.
Disney Advertising takes over NFL Network, NFL Redzone & NFL Fantasy: read here.
Essence launches Spring Island: Blooming Gardens in Kingdom of Essentia Roblox experience: read here.
Sports Interactive partners with Boca Juniors for Football Manager 26: read here.
Roblox launches avatar makeup: read here.
Unity partners with Livewire for in-game advertising in Australia & NZ: read here.
Lenovo announces partnership with David Beckham: read here.
Oracle Red Bull Racing release 2026 fan charter: read here.
The NHL opens Innovation Lab in New Jersey’s Prudential Centre: read here.
Working on anything cool, or have a press release you would like us to cover? Send it in for the chance for it to be covered in next week’s edition!
That’s all for now, everyone - thanks again for reading the latest edition of The SEG3 Report. If you found it of interest, please do consider sharing with a colleague or friend who’d enjoy it too!






