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- Sony launch their own blockchain, Soneium
Sony launch their own blockchain, Soneium
& LEGO and Nike unite for creative play + GEEIQ release The State of Virtual Brand Experiences III
Welcome back to edition #24 of the report - the quarter century is nearly up!
But before we get to that, this week has seen Sony launch their own blockchain, Nike build a partnership with LEGO & GEEIQ release their State of Virtual Brand Experiences report!
Contents: Edition #24
Let’s dive in…
Sony launches its own blockchain, Soneium
Sony, known for creating the iconic Walkman, as well as Playstation, has launched its own layer-2 blockchain called Soneium.
Why you should care
Sony has found a lot of success in the past through hardware - the Walkman, the Playstation etc, so perhaps we shouldn’t be surprised that they are keen to get involved in the infrastructure game. They do own a crypto exchange after all, as we mentioned in edition #16.
The infrastructure approach is certainly not the most well trodden route for enterprise brands entering web3 (another notable example I recall was game publisher Com2uS, with their blockchain XPLA). Just because it isn’t the norm doesn’t necessarily mean its a bad option however.
But there is a reason that very few opt for this route. Infrastructure is hard. Not necessarily to spin up (you can now get an L2, like Soneium, up and running in a matter of minutes using the likes of Conduit), but hard to manage.
It requires ongoing development, ongoing maintenance and if you’re trying to bring external projects to the chain (which from the release it seems like Soneium will be trying to do from the get-go), ongoing marketing.
All of which tends to cost a pretty penny and in general, most brands just do not have the budgets, internal expertise or frankly time to be able to deliver this by themselves.
Sony, being a tech brand, may prove to be the outlier and have those expertise in-house to be able to make it work.
And if they do, it certainly puts a lot of control back into their hands to be able to build the network to their exact requirements, which is not something they would likely get the chance to do working on a partner's chain.
But the trickiness with infrastructure is that it is just that, infrastructure. And there’s a HELL of a lot of it at the moment.
If Sony (and partners) are able to drive activity to the chain from the web3 community & enterprise brands, then this could quickly become a sizeable new revenue stream for them (from transaction fees collected etc), but with the competition for attention high, you’d imagine it will be an uphill battle to build an active ecosystem quickly and if they cannot build the ecosystem, there’s a good chance the blockchain could become a cost-centre rather than revenue driver.
In the release, CEO of Sony’s partner Startale Labs Sota Watanabe laid out their 3 year plan of how they’ll avoid that scenario:
The “first year is all about onboarding Web3 people, because technology-wise and the community-wise, it is a little bit early to onboard the general users”.
Although this is a necessary first step, it will undoubtedly be competitive and given the current market sentiment, will inevitably need to focus on a token drop to incentivise web3 natives to engage with the network. And we all know that can be fraught with risk if people’s only incentive to engage is financial.
“And then phase two, within two years, we're going to onboard Sony products, such as, Sony Bank, Sony Music, Sony Pictures and so on. So we would like to integrate Web3 and blockchain technology into Sony's product”.
This part could definitely be their differentiator however. Sony Music/Pictures have reach to some of the most recognisable IP & talent on the globe. ‘Integrating web3 into the product’ is fairly broad, but given Sony’s assets, there’s a lot of scope for them to rethink how fans are interacting with their talent & media, and utilise web3 to design improved products & experiences.
“And in three years, we would like to onboard not only Sony, but also all enterprises and all general dapps on the top of it”.
This will again be challenging given the competition, but certainly if they do bring Sony Music/Pictures to the chain, this will provide more of an incentive for web3 natives & enterprise to join the ecosystem.
Overall, it’s refreshing to see Sony trying something new, and if they can drive the network effects necessary to make it a success, they’ll not only have diversified their business significantly, but have control of their future in the space.
Nike & LEGO partner up to focus on creative play
Nike and LEGO have announced a new partnership to create innovative products that blend sport and play.
Why you should care
Two of the most recognisable brands in the globe partnering to bring ‘creativity, fun, sport and imagination back into play’ was hardly not going to feature in this week's report was it?!
The release hints at ‘a series of co-branded products, content and experiences’ which’ll be released early next year.
Cal Dowers, VP, Global Kids for Nike said:
“At Nike, we believe in the power of sport to move the world forward, and that starts with kids. We’re committed to creating a more accessible and inclusive future that inspires kids of all ages and abilities to be more active. Together, with the LEGO Group, we’re excited to invite all kids into a new vision of sport and creative play.”
And there’s certainly a need from Nike to keep sport front of mind for Gen A - according to McCrindle, Gen A are spending more time in front of screens than ever before, with the average child between 8 and 12 years old spending an average of 4 hours and 44 minutes in front of screens every day.
And that will clearly be a concerning statistic for Nike given 55-60% of all of Nike’s sales are attributed to sports specific products vs 40-45% from leisurewear, with digital fashion not quite ready to make up a shortfall that significant just yet!
So this requires a rethink about how to replicate social and sporting experiences in digital environments and how to bring those to life in the physical world in a way that will engage with Gen A to get them active, which is where LEGO & Nike can complement each other well.
Although there’s currently very little detail about what the co-branded products & experiences will be, given both LEGO & Nike have been active in Fortnite, there’s a lot of speculation that the platform may play a central part in their plans.
And it would make sense given the partnership focuses on creativity, with UGC gaming platforms having the tools that can enable Gen A to use their imagination to create new sports experiences and products using Nike & LEGO IP.
Nike & LEGO have already teased potential crossovers in products in their launch video, which you can see below:
@nike Nike 🤝 @LEGO. See you in 2025. #Nike #LEGO
It’s a smart partnership and a great initiative - with both brands having legacy in play and sport, they are well positioned to help drive more activity amongst Gen A - but with that generations technology usage outweighing any previous generations, it’ll be intriguing to see how Nike & LEGO leverage emerging tech and platforms to get them re-engaged with physical sport & activity.
There’s been a 58% increase in virtual brand experiences in H1 of 2024 vs 2023
GEEIQ are back with part III of their ‘State of Virtual Brand Experiences’ report, which examines the evolving landscape of virtual brand experiences.
Why you should care
There’s some must-read statistics in the report that give an insight into the direction of travel for brands entering virtual environments, such as:
A 58% increase in brand experiences vs H1 2023
- More and more brands continue to find value in meeting Gen Z / A in virtual worldsA 194% growth in integrations vs H1 2023
- The way they’re doing it seems to be changing however, with the tides turning towards smart collaborations with successful experiences rather than owned environmentsMedia & Entertainment (+121% increase) & Sports (+77% increase) were 2 of the top 5 most active industries when it came to new activations
- Whether movie or album launches or major sporting events, brands that intersect culture are proving to be some of the most active in leveraging virtual worlds & gaming to grow their audiences and successes of campaigns.
And a whole host more well worth checking out if you’re in the space or looking for inspiration into the most successful strategies being deployed by enterprise brands in the space 👇
In other news this week…
A quick round-up of other stories you should be across:
Working on anything cool, or have a press release you would like us to cover? Send it in for the chance for it to be covered in next week’s edition!