Hey everyone - Joe here - welcome to Edition 105!
Before we dive in, a heads up that we have some VERY exciting SEG3 London news dropping tomorrow. Drop us a follow on Linkedin to hear first if you aren’t already!
Right, onto what you came for - with this week’s spotlight diving into The Entertain or Die report, and what the data says about why entertaining brands are pulling ahead.
Plus, a Pokémon takeover of the Speed Reads with:
Scopely & Major League Baseball’s plans for Pokémon GO in the 2026 season
The Pokémon Company’s launch of ‘Night Out’ series with EDM artists Marshmello & Alison Wonderland
Let’s get into it ⤵️
Boring Brands Don’t Grow
Small World and Tracksuit have released v3.0 of the Entertain or Die report, analysing 16,200 consumers and ranking the top 100 brands on entertainment value.
What’s worse than no content?
Boring content.
And yet, it’s the unfortunate by-product of how most marketing is now set-up as brands and marketers try to maintain visibility and capture attention in an over-saturated feed.

But by focusing on sales and short-term performance vs creativity and brand, marketers are forgetting what actually helps to make their brands memorable - the way they make audiences feel, the communities that association with their brand unlocks, the escape from day-to-day life it provides, and the entertainment it delivers.
And its the latter that is the subject of the Entertain or Die Report v3, which caught my eye this week by introducing ‘The Entertainment Funnel’.

Now, funnels are nothing new - if anything, they’re losing out to the flywheel - but they are a useful way to visualise the journey a fan goes on, and where value actually accrues - which is in the actions taken further down the funnel.
The problem is, if you don’t hook an audience to begin with, you can never get to the most valuable stages of the process.
And when 80% of audiences on TikTok, 65% on Instagram & 55% on Facebook are visiting the platforms to seek out entertainment, its easy to understand why those first few steps matter so much.
Yet much of what brands are putting out into the ether is built to inform or sell - not to entertain and capture attention - which is why 50% of the report’s respondents said they would rather watch cows eat grass than your ads (seriously).
So, what does ‘entertaining’ actually look like in practice?
When people talked about brands they found entertaining, their responses tended to fit into one of four themes, these being:
Connection - a brand that makes them feel something or bring them closer to others
Distinctiveness - a brand that stands out and grabs attention
Creativity - a brand that feels fresh, imaginative and worth spending time with
Relatability - a brand that feels human and easy to connect with
In other words, these are the traits that decide whether someone connects with your brand, or whether you’re getting instantly swiped past.
And whilst everyone wants to reach as many eyeballs as possible, it is impossible to create content (nay, a brand) that appeals to everyone from the get-go.
Which is why the most successful brands today are being built from subcultures outward rather than from the masses inwards - as it gives them immediate relevance with a specific audience that they can then expand out from over time.
Think Gymshark (Fitness Niche → Lifestyle Brand), or Stanley 1913 (Outdoor Equipment Niche → Everyday Essential).
All of these created content and experiences to suit their specific niche and audience - and were then able to start to getting insights into:
What their fans were actually spending time with
Who they follow
What communities they’re part of
What they care about beyond your category
Which opens up more options to expand authentically into other parts of culture and unlock new audiences.
Because once you have that 360° view on your fan, and your content is genuinely built to entertain, you can begin to serve their needs in more targeted ways - and in doing so, you’re incentivising behaviours, like sharing, that enable you to get in front of broader audiences - effectively reverse engineering the reach that everyone craves.
But there an omission from the entertainment funnel in my opinion - creation and remixing.
As we know, the Carat & Fandom report found 87% of fans engage in activities around their fandoms, with 42% creating content (50% for Gen Z).
With UGC tools and platforms giving fans the opportunity to engage, interact and now build on their favourite IP and brands, its clear that size of audience won’t be the only deciding factor for cultural relevance anymore - instead, it will be the intensity of the fanbase, and how compelled they feel to share that fandom with others.
But all of this only starts if you can pass the first hurdle - creating something entertaining enough in the first place.
Speed Reads 📖
Pokémon GO returns to Major League Baseball parks for 2026 season
Pokémon GO is expanding its partnership with Major League Baseball for the 2026 season, bringing in-game features like raids, timed research and team-branded PokéStops and Gyms to ballparks across the league.
TL:DR -
Location-based mechanics (raids, research, PokéStops) are being used to drive movement and engagement around MLB ballparks
Time-bound rewards and progression loops keep fans interacting throughout the game and seasons
Exclusive digital + physical items incentivise attendance
Why you should care
This is a continuation of a partnership that launched in 2025 (check out edition 47 for a deeper dive) - with AR overlaying the ballpark to get fans engaging and moving through a series of games that are:
location-based (you have to be there to participate)
time-bound (you have to act now or you’ll miss out)
progress-driven (you have something to complete during the game or season)
Whilst these mechanics might be standard in games, they’re still relatively new to live sport - and this is still one of the only examples doing it consistently over multiple seasons.
And if this Reddit thread on the announcement is anything to go by, MLB & Scopely have successfully tapped into an engaged community at the intersection of sports and games, with clear demand from the audience for it to expand to more ballparks across the country.
It’s a playbook worth watching if you’re a sports IP looking to attract new audiences to your stadium on a regular basis.
Pokémon launches ‘Night Out’ immersive concert series
Pokémon is stepping into live events with “Pokémon Night Out” - a new immersive concert series, with shows planned in LA and London featuring Marshmello and Alison Wonderland to celebrate its 30th anniversary.
TL;DR -
Many IPs are focusing on creating live, immersive and experience-led formats
Leaning into adjacent subcultures is helping to Pokémon extend their reach, grow fandom and sustain cultural relevance
Why you should care
I know we’ve doubled up on Pokémon, but how couldn’t we? I mean, Pokémon x EDM?!
On the surface, it might not feel like the most obvious overlap. But once you understand that people aren’t defined by a single interest or passion point - but are instead a mix of fandoms, it becomes that much easier to see the connection.
And that’s why you can get talent like Marshmello & Alison Wonderland to commit to creating something truly unique like these experiences coming up later this year in LA & London.
And by finding that overlap, Pokémon can now integrate their IP into a new sub-culture (dance music in this case), lending authority from the talent attached to it.
So…see you all there in November!?
In other news
Arsenal & Meta launch partnership for Whatsapp & Facebook: read here.
Roblox launches age-based accounts: read here.
adidas builds Chaos vs Control campaign into FIFA Super Soccer: read here.
Kings League launches customisable brand events into Clash of Captains game: read here.
Roblox game, 99 nights in the forest, to get film adaptation with 20th Century Studios: read here.
Bryson DeChambeau and other golf creators launch YouTube network, Source Golf: read here.
MLB launches Clubhouse for dedicated kids content: read here.
SEGA continues expansion into sports, partnering Sonic with Tokyo Yomiuri Giants: read here.
FOX partners with Kalshi for prediction market integration into news: read here.
PwC & San Francisco 49’ers launch 49’ers app: read here.
Fanatics signs advertising deal with AT&T: read here.
Como 1907 & EA Sports FC announce partnership: read here.
HUGO BOSS becomes Official Lifestyle Outfitter of Australian Open: read here.
P&G announces long-term partnership with WNBA: read here.
UKIE released UK video games market report: read here.
Netflix launches Jackbox Party Essentials: read here.
Hasbro’s Daddy Pig to run London Marathon: read here.
Working on anything cool, or have a press release you would like us to cover? Send it in for the chance for it to be covered in next week’s edition!
That’s all for now, everyone - thanks again for reading the latest edition of The SEG3 Report. If you found it of interest, please do consider sharing with a colleague or friend who’d enjoy it too!




