Hey folks - Joe here. Welcome to the 100th edition of The SEG3 Report.

When we started writing this newsletter two years ago (almost to the day!), our goal was simple - try to make sense of what happens when sport, entertainment, gaming & tech all intersect.

100 editions later…I think its safe to say things are moving faster than ever.

So before we dive into this week’s stories, a big thanks for reading along. Whether you’ve been reading since edition 1, or joined somewhere on the way, we appreciate you being along for the ride with us, and here’s to the next 100!

Right - enough sentimentality. Onto the good stuff.

This week's Spotlight: How Netflix Is Taking Its Biggest IP Into the Real World

In our last edition, we looked at the consumer-IP to content pipeline, which segues quite nicely into the next step: how to engage those IP fandoms.

From Stranger Things selling out 600 cinemas on New Year's Eve, to KPop Demon Hunters topping the box office after a month on the platform, to One Piece fans assembling in pirate costumes across four continents, Netflix is turning its biggest IP into live, communal events. We look at what's really driving the strategy, and what IP owners can steal from it.

Plus Speed Reads of:

  • Arsenal launches an app to house original content and experiences.

  • The future of copyright for fully AI-generated content.

Let’s dive into it ⤵️

One Piece star Iñaki Godoy at Netflix's Season 2 Fan Screening in LA. Courtesy of Netflix

How Netflix Is Taking Its Biggest IP Into the Real World

For years, Netflix built its identity around keeping you on the sofa. And yet, today (March 10), One Piece Season 2 is heading to cinemas, with the first two episodes screening in over 200 theatres across the US, Canada, and Japan on the same day as its streaming premiere. 

Before that, the Stranger Things finale sold out thousands of showings on New Year's Eve. And before that, KPop Demon Hunters became Netflix's first title to hit number one at the domestic box office… after it had already been streaming for over a month.

The growing number of titles screening at theatres doesn’t mean Netflix has abandoned its core philosophy. Co-CEO Ted Sarandos has repeatedly said that the company's goal remains to deliver "exclusive first-run movies on Netflix." The platform is not becoming a traditional studio. It is not chasing 90-day theatrical windows.

What Netflix is doing is using physical spaces as a multiplier rather than a marketplace.

The streamer uses physical moments like screenings, fan zones, parades, and immersive experiences to generate cultural heat, deepen fan connection, and extend the life of IP that has already proven itself on streaming. The physical world is a further celebration - an extension of that fandom.

KPop Demon Hunters is the clearest example of this logic in action. A sing-along version of the animated film was released in 1,700 theatres in August 2025, earning an estimated $19.2 million in the US and Canada despite having already been available on Netflix for over a month. Sarandos claimed the theatrical success happened "because it was released on Netflix first," crediting the platform's recommendation engine with building the audience that then showed up to sing along in cinemas.

In other words, the content built the fandom. The physical event gave fans somewhere to go with it.

One Piece: Engaging the Global Fandom

Fans at Netflix's One Piece Season 2 activation in Tokyo. Courtesy of Netflix

Alongside the cinema screenings, fans are invited to global events running across the Americas, Europe, Asia, and Africa — from a pirate bootcamp in Mexico City and a red carpet premiere in Los Angeles, to the transformation of Milan's Piazza Gae Aulenti into Loguetown, the mythical city where every pirate's destiny begins. In Tokyo, fans can join the Season 2 Fan Voyage. In Jakarta and Bangkok, multi-day immersive Grand Line experiences are running. In Taiwan, there's a full Straw Hats Grand Parade, with fans encouraged to arrive in costume.

Not only do these events function as marketing, but they also provide fans with another place to gather, translating digital experiences to real-world ones. This is the model SEGA’s Justin Scarpone talked about at SEG3 LA 2024: “Storytellers of the future will not have platform bias - they’ll look at it in the way of how can we tell stories to the maximum size audience in the most diverse way.”

Each of those events is a touchpoint that deepens community, creates shared memories, and gives people a reason to feel like One Piece belongs to them — not just as something they watch, but as something they're part of. And crucially, it all lands simultaneously with the streaming premiere, so wherever fans are watching, buying, or gathering, the IP is present in the same cultural moment.

The In-Person Additive Factor and the Fandom Flywheel

For Netflix, the physical or live experience is additive. It deepens the cultural footprint of IP that already has an audience, rather than trying to build that audience from scratch.

This maps closely to what we've been tracking as the "fandom flywheel”, a concept Netflix itself leaned into in their Still Watching 2025 report, which we covered in Edition #83

Netflix still sees theatres as a bonus rather than the goal. But that framing undersells what's actually happening. Used well, the bonus is significant in terms of cultural weight for the IP itself, in the kind of shared experience that transforms passive viewers into active fans, and in the commercial partnerships that follow when a platform becomes the home for moments people genuinely care about.

Why It Works

There are three reasons this approach is gaining traction.

First, the IP earns the moment. None of these titles is being sent to cinemas or global fan events cold. One Piece has one of the most devoted fandoms in global entertainment. Stranger Things has been a cultural touchstone since 2016. KPop Demon Hunters became Netflix's most-watched movie ever on the strength of word of mouth. The physical event rewards the fandom and keeps them engaged.

Second, the format is designed for the audience, not the business model. The formats are built around how fans actually want to experience IP they love, whether that’s a sing-along or a pirate parade. This is fundamentally different from a standard theatrical run or a conventional broadcast deal, and it commands a different kind of engagement.

→ Ask yourself: What format serves the fan, not just what format serves the revenue model. The Stranger Things event generated $25M+ precisely because it was designed specifically as a celebration event, which is participatory, rather than a release.

Third, Netflix is building relationships with exhibitors rather than fighting them. The AMC partnership, which began with KPop Demon Hunters, represents a genuine shift. AMC CEO Adam Aron confirmed that the two companies have begun discussions about what other Netflix programming can be shown on AMC's giant screens, describing the working relationship as "easy, creative, and seamless." 

→ Remember: Whether you're a media brand or an entertainment IP, live and communal experiences represent an underutilised channel for deepening fan relationships.

What This Means in Practice

As Derick Tsai wrote in Edition #84, sports, entertainment, and gaming are already structurally siblings: they all create universes where characters embody archetypes, rivalries become sagas, and fans sustain the story through ritual and participation. What Netflix is doing is building the cross-industry infrastructure for that kind of fandom.

For digital IP owners, the takeaway is that physical and live experiences still have unique power when they're positioned as fan moments rather than revenue events.

Communities built online will show up in person - and in costume - if you give them the right reason.

And fittingly, today also marks 100 days until SEG3 London 2026.

On 18-19 June, we’ll bring together leaders from across sport, entertainment, gaming and technology to explore themes like expanding IP, building fandom, and the platforms reshaping how audiences engage with culture.

The Speed Read 📖

Arsenal launch 'The Arsenal' — a new direct-to-fan digital platform

Arsenal has launched a redesigned official club app called 'The Arsenal', positioning it as a central digital hub for supporters combining personalised content, matchday information, ticketing and fan engagement in a single platform.

TL;DR 

  • Arsenal is moving to reclaim the fan relationship by bringing a number of their touchpoints back to an owned channel.

  • The platform also extends Arsenal's reach into music, entertainment and fashion - giving people the opportunity to engage with the Arsenal brand before having to engage with the sport.

Why you should care

Arsenal aren’t alone in sport in wanting to bring more of the fan experience (and the data that comes with it) back inside their own ecosystem - and bringing content, ticketing, merch and matchday into a single owned app is a meaningful step in that direction.

What’s also interesting is the shift towards original programming and lifestyle content. From player-led shows to documentaries and collaborations with musicians and creatives, Arsenal now have a slate of formats it can lean into to keep fans engaged beyond the matchday.

Both of these moves mean Arsenal can service the needs of superfans while giving newer or casual audiences more ways to engage with the brand.

Supreme Court closes the door on AI copyright — for now

The US Supreme Court has declined to hear Thaler v. Perlmutter, leaving intact a ruling that purely AI-generated works cannot be copyrighted under US law. Human authorship remains a legal requirement — and that's not changing through the courts anytime soon.

TL;DR —

  • The Supreme Court's refusal means works generated by AI without meaningful human involvement are not eligible for copyright protection in the US.

  • The protections on existing IP just got a little stronger, but the more AI is used in the workflow, the fewer protections there could be.

  • This means the input of humans in creation will be more valuable than ever as IP holders work more with UGC, where transparency around AI involvement could be hazy.

Why you should care

For anyone in sports, entertainment or gaming with IP to protect - or monetise - this ruling matters on two levels.

First, the protections on your existing IP just got a little stronger. Content that requires genuine human creative input retains full copyright, which raises the floor on the value of carefully produced, human-authored work in an increasingly AI-saturated environment.

Second, it raises a real strategic question for anyone exploring AI in their own production workflows. The more autonomous the AI's role in creating something, the less protection you'll have over it, meaning rivals could theoretically reproduce or build on it freely.

As the line between tool and creator continues to blur, rights ownership is going to become one of the most consequential decisions in any content strategy.

In other news

  • Roblox launches a free-to-join global community for creators: read here

  • Major League Rugby partners with OS Studios on broadcast production, social content and fan engagement strategy: read here.

  • Ubisoft and the VRChat Store collaborate for Rabbids integration: read here.

  • PGA TOUR launches PGA TOUR Pass, free-to-join fan membership programme: read here.

  • FirstLook reveals its survey into gaming pre-launch metrics: read here.

  • Netflix exits Meghan Markle’s scented candle business: read here.

  • Ben Affleck sells AI post-production start-up InterPositive to Netflix: read here

  • Gemba releases a fanbase market sizing report with F1 as its case study: read here.

  • Los Angeles Football Club and RUCKUS Networks Deploy AI-optimised Wi-Fi at BMO Stadium: read here.

  • LaLiga to stage retro week, vintage kits to be revealed at Madrid Fashion Week: read here.

  • Former Lucasfilm president Kathleen Kennedy clarifies comments on exploring the possibility of AI in film: read here.

  • AI talent studio and creator of AI performer Tilly Norwood hires former Amazon Prime Video exec Mark Whelan as head of strategy and operations: read here.

  • Banijay Group CEO on how AI and the rise of creators drove the All3Media deal: read here.

  • GameStop partnered with SoaR Gaming to host live '1v1 Me Bro' in Atlanta: read here.

Working on anything cool, or have a press release you would like us to cover? Send it in for the chance for it to be covered in next week’s edition!

That’s all for now, everyone - thanks again for reading the latest edition of The SEG3 Report. If you found it of interest, please do consider sharing with a colleague or friend who’d enjoy it too!

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