
Hey folks. Welcome to Edition 101.
This week's Spotlight: How the WBC and Netflix Japan navigated exclusivity, distribution, and fandom.
The World Baseball Classic has all the makings of a genuine mass moment; so, what happens when you put a paywall around it? In this edition, we examine what went down in Japan with Netflix’s exclusive airing of a national pastime.
Plus Speed Reads of:
Dentsu’s Ready Player Brand report on how gaming is capturing attention, and what that means for advertisers
Premier League launches Last Fan Standing, and how it's helping them to drive retention in the Premier League app
Let’s dive into it ⤵️

Netflix Japan x WBC: A costly lesson in mass moments and mismatched models
In edition 98, we talked about what makes something a true "mass moment." The World Baseball Classic in Japan qualifies on almost every count: world-building, fierce national pride, cultural relevance, and consistency. Reports stated that nearly 100 million of Japan's 125 million people watched at least some of the WBC in 2023, when it was broadcast on various national outlets. That is a staggering number, and is only possible in a place where distribution is free and frictionless.
These moments derive their power from shared, simultaneous experience. They work because everyone — your neighbours, your colleagues, the corner store owner — is in it together, or at the very least, knows what’s happening. The moment you put a paywall around that, you endanger the structure that makes the moment feel massive in the first place.
That is the fundamental tension Netflix Japan walked into.
A survey conducted by Loyalty Marketing found that more than half of casual, light-touch baseball fans in Japan had no idea the WBC was being broadcast exclusively on Netflix in Japan. Of that same group, around 70% said the absence of free-to-air coverage reduced their desire to watch at all. The number that sticks, though, is this: 67% of respondents said they would watch the tournament if it were free, but would not if it required payment. For the broad, casual audience that makes a mass moment truly mass, it was a decisive barrier.
When those fans couldn't watch live, they didn't simply shrug and subscribe. The most popular viewing method among those who did engage with the tournament — chosen by 35.4% — was highlights and digests on platforms other than Netflix. Another 16.2% got their fix primarily through social media clips and score updates.
Add those numbers together, and more than half of engaged fans were experiencing the WBC as a fragmented, asynchronous highlight reel rather than a live shared event. The communal roar of watching together in real time — what Forbes Japan described as the shared living room — had been quietly dismantled.
Expanding IP around the paywall

Netflix Japan’s WBC activation at the Tokyo Skytree (courtesy Netflix)
Netflix arrived with a genuine intent to expand the fandom, combating the paywall accessibility issue in several ways:
On the ground: They hosted a "2026 World Baseball Classic Hometown Hero Public Viewing" event, staging screenings in each of the 30 Samurai Japan players' hometowns. This was a smart piece of community building — linking the national team back to its roots, and giving fans who might not have subscribed a legitimate reason to gather and watch.
With the creator economy: They launched a "Netflix Official Creator" program, allowing influencers to legally use WBC footage on YouTube, X, and TikTok — branding it the "World Baseball Classic Ultimate Cheer Squad." Popular YouTuber HIKAKIN's WBC support video drew around 1.3 million views, suggesting the strategy was gaining traction with younger audiences. Former professional players also participated, offering commentary and analysis, turning official footage into a distributed content engine rather than a locked vault.
Culturally: They recruited voice actress Noriko Hidaka (famous for voicing Minami Asakura in the baseball anime Touch) to narrate a special video package for the semifinal broadcasts, and aired a documentary narrated by Ken Watanabe. These moves showed a real understanding of the fact that baseball fandom in Japan is inseparable from pop culture, as we wrote about in edition 84, and that the right cultural reference can generate genuine emotional connection.
The retention play: Netflix Japan planned that fans who joined because of baseball would discover other compelling programmes — sports documentaries, anime — and remain long after the final pitch. The WBC was designed as a door into a broader catalogue, not just a standalone broadcast event.
Planning for the exit problem
@espnatbat Team #Japan thanks the fans after their #WBC exit (via @loandepotpark) #baseball
The fragility of the streamer’s position became fully visible when Japan lost to Venezuela in the quarterfinals. Minutes after the elimination, thousands of posts on social media called for people to cancel their subscriptions before they renewed. This was always the structural risk. Subscribers who joined specifically for the WBC had very little reason to stay once their team was out.
We wrote in edition 94 about the importance of designing for fan exit and re-entry — recognising that audiences drift, and that the job of a rights holder or brand is to give them an easy route back when the conditions are right. Many of the subscribers who joined for baseball need a compelling reason to stay.
→ The lesson: when you build a subscriber acquisition campaign around a single event, your retention strategy needs to be just as robust as your acquisition strategy. It needs to survive the worst possible tournament result, not just the best case.
How to protect and grow an IP
What makes this situation complicated is all the moving parts. MLB owns the WBC — and it was MLB's decision to partner with Netflix. A league source told The Athletic that the decision was viewed as "a vehicle to help grow the game and reach a larger audience through a streaming service platform that is widely available."
Though Netflix Japan has yet to release viewership data (and likely won’t), the data we do have confirms that this framing sits awkwardly alongside what actually happened.
The WBC's value is rooted both in Japanese fans' deep, generational passion for the sport and its cultural ubiquity. Netflix Japan’s strategy lessened the latter half of that equation.
The IP management we wrote about in edition 97, and which our upcoming Speakeasy podcast with Star Wars’ Elizabeth Walker delves into, applies here. If you hold a piece of culturally significant IP you face a choice between protection and participation. Netflix Japan and MLB chose a form of protection: exclusive, premium, controlled. The risk is that over time, you protect the commercial asset while quietly allowing the cultural one to erode.

Fans dressed as the Japan WBC Baseball team (source: Reddit)
Takeaways and learnings
A few things stand out as worth interrogating for anyone navigating similar decisions.
Knowing your regional audience is key. Several markets have found ways to preserve free-to-air access for key moments while still generating streaming revenue, like Sky Sports’ commercial license options in the UK and the US company Joe Hands, which works with private venues to broadcast sports. However, Japan’s cultural relationship with free TV made a hard exclusive a much riskier structural bet than it might be elsewhere. Knowing your region’s cultural nuances is key.
Fan acquisition needs a longer arc. The creator programme and the hometown screenings were genuinely clever, but they were activated in the weeks immediately before and during the tournament. The window for building habits and converting casual viewers into subscribers is much longer. The groundwork for something like this needs to be laid a year or more in advance.
Casual fans are the economic multiplier. Casual fans who would watch for free aren't lost but rather priced out of the experience. As the SuperAwesome report on youth fandom shows, building connection early and keeping the door open for re-entry is what sustains an IP over the long run. An exclusive paywall works against both of those things simultaneously.
Closing thoughts
Netflix Japan did many things well. The creator programme, the cultural casting, the on-the-ground screenings — these show a company genuinely trying to expand the fandom, not merely extract value from it. But the activation was built on a distribution model that was, from the start, misaligned with the culture it was trying to serve.
The WBC in Japan is one of the most powerful mass moments in global sport. Fans at the Tokyo Dome stayed in their seats and cheered for nearly an hour after victories. That depth of feeling is the asset. Anything that puts distance between that feeling and the widest possible audience is a structural risk, regardless of how creative the activations around it might be.
Psst… We’re about to announce the first wave of speakers for SEG3 London tomorrow!
Keep an eye on our socials to find out which big names from across sport, entertainment, gaming and technology are joining us to explore themes like expanding IP, building fandom, and the platforms reshaping how audiences engage with culture.
The Speed Read 📖
Dentsu's Ready Player Brand report on how gaming is captivating attention from other platforms, and what that means for advertisers
A new report from Dentsu maps how 70% of UK adults now game in some form, and makes the case for why brands need to stop treating gaming as a media channel and start treating it as a cultural environment.
TL;DR
Gaming is actively pulling time away from social media and streaming; this is a reallocation of attention that brands need to be cognisant of.
Players are open to brand presence, but the permission is conditional on authenticity and fitting into the players’ culture.
42% of gamers play to relax and 21% to escape - understanding that headspace is key to crafting authentic and impactful campaigns.
Why you should care
While the audience size in gaming is compelling, it’s why people play that’s of most interest. 42% play to relax, 21% to escape. Gaming is an emotional environment, not just a content one. Brands are competing for eyeballs, yes, but also need to actively enter gamers’ headspace. That raises the bar on what works considerably.
The report also makes a strong case for creators as the primary route in. Discovery, trust and cultural acceptance in gaming flows through people, not platforms. Brands that over-control their creator partnerships lose the authenticity that makes those partnerships work in the first place.
Nearly half of Gen Z has strong interest in unlocking real-world benefits through gameplay, and the Naked Smoothie and Pringles case studies show that brands that show up at the right moment, in the right context, with something genuinely useful, are seeing significant lifts in awareness, purchase intent and consideration.
The throughline across all of it is that gaming rewards participation over placement, and advertisers’ campaigns will have to be authentic to gamers’ behaviours to be successful.
Premier League launches "Last Fan Standing"
The Premier League’s recently updated app will use a new free-to-play game to create a persistent reason for users to open the app daily, driving retention and capturing first-party data.
TL;DR —
The competition serves as a funnel to convert casual viewers into "active fandom" profiles through mandatory registration.
The survival mechanic ensures fans remain tethered to the Premier League app and website between matchdays.
The "Last Fan Standing" mechanic ensures that even if a fan's own club is out of the running, they have a vested interest in every fixture across the league - slowing the ‘exit’ and keeping fans in the ecosystem.
Why you should care
Large, legacy IP like the Premier League are leaning into gaming to engage audiences throughout the season.
For the Premier League, this is a play for "stickiness" during the title run-in. By requiring weekly picks and eliminating players for a single mistake, they ensure fans remain tethered to the app and website between matchdays.
For those not already playing Fantasy Premier League, it serves as a powerful tool for first-party data collection. To enter the free competition, fans must register via the Premier League platform, allowing the league to convert casual viewers into "active fandom" profiles that can be targeted for future marketing.
Most importantly, it gamifies the broader league narrative. Instead of just following their own club, the "Last Fan Standing" mechanic forces fans to engage with every fixture, increasing the cultural relevance of mid-table matchups and keeping the entire ecosystem active until the final whistle of the season.
In other news
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The Nier: Automata and Overwatch Collaboration is here: read here.
Adidas x Superstar launch a mini‑game on Roblox: read here.
Adobe and Major League Baseball Expand Partnership to Power Next Generation Digital Fan Experiences: read here.
McLaren Racing Launches First-Of-Its-Kind Fan Event In Miami: read here.
Coca‑Cola and Real Thing Records Unite Music, Culture and Football with Coca‑Cola’s FIFA World Cup 2026 Anthem: read here.
Studio Chizu and Nippon TV are launching Summer Wars Survivor experience on Roblox: read here.
Razer’s VP of Software Unveils ‘Fully Agentic’ Version of AI Companion AVA: read here.
GTA-Inspired Grand Heist City Game to Launch on Fortnite From Typical Gamer’s JOGO Studios, KitBash3D: read here
Sephora signs sponsorship activity deal with F1 Academy: read here.
Disney+ Teases Creator-Driven Content as It Launches Vertical Video Feature: read here.
Canal+ Unveils Sky English-Language Drama Partnership, OpenAI and Google Cloud AI Deals: read here.
Google Is Making a Big Push Into Vertical Microdramas in Collaboration with Range Media Partners: read here.
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