Hey everyone, welcome to Edition 115 of The SEG3 Report.
In today’s instalment, we’re recapping last week’s SEG3 London. Over two packed days, we got the inside line from some of the biggest names in sports, entertainment & gaming on everything from franchise-building and the creator economy to AI in production studios, making IP playable and more.
Across those sessions, some clear through-lines emerged, so we've tried to distill them down into five ideas we think surfaced the most.
So let's get into it ⤵️
01. Fandom is identity, and that should influence everything about how you strategise
Core idea: Fans don't have just a relationship with your IP; they are partly made of it. This distinction must reframe your decisions regarding growth, monetisation and partnerships.

Calvin Innes: Psychology of Fandom
Key Insight:
Our two opening sessions tackled the big topic: fandom. It’s what underpins the industries SEG3 covers, yet there’s a lot of nuance in how each industry seeds, grows, manages and monetises their fans.
So we started at the beginning, with Calvin Innes looking at the psychology of fans, and why fandom is not consumer behaviour, but personality.
Some standout stats for you: nearly half of British adults consider fandom a core part of their identity, not something they buy into, but something they are. And 67% of gaming superfans say cost isn't a factor in their spending decisions.
So, when people have a preference, you can change your product, and people will adapt. But when you're dealing with identity and fandom, changing the core of your IP means taking something from the people who built their sense of self around it. A much harder thing to successfully do without breaking the connection!
This is because the fan experience works through reward pathways, anticipation, discussion, creative participation and social recognition. Fandoms are able to deepen because fans can contribute, whereas they burn out when they can only consume.
The next step of the day was to look at the data infrastructure that enables brands and IP owners to act on this understanding of fandoms, with Dentsu’s Yoshi Nakano walking through Fandom Intelligence, and the four questions that have historically been answered by instinct that can now be answered through data. These questions being:
Which IP fits a given brand and audience?
Which fan communities will reward authentic engagement?
What creative will land?
How should the partnership evolve over time?

Yoshi Nakano: Making Forever Fans
What Yoshi presented is how that matching process actually works in practice. Cultural relevance, it turns out, isn't one thing, and actually falls into three dimensions:
Reach - how visible an IP is in culture
Resonance - how deeply it connects to fans' emotions and values
Remarkable - its ability to shape culture and set trends
So, depending on the makeup of your property, this will impact how well you’re able to commercialise.
Major sports properties like the NFL and MLB score strongly on Reach and Resonance, but anime outperforms them on Remarkable for example, having a powerful ability to drive cultural direction rather than just reflect it.
For brands trying to reach audiences who actively shape taste, acknowledging that distinction is the whole game. Focusing in one anime again, among US Gen Z specifically, it now sits alongside the NFL for overall cultural relevance, and is outperforming major live-action film categories entirely.
Key Takeaways
49% of British adults consider fandom part of their identity: not what they buy, but who they are.
Mapping IPs into quadrants gives brands a strategic framework that means they can more accurately attach themselves to communities and IP that are either:
Top Hits (well established)
Next Break (trending, and has the ingredients to cut through to mainstream consciousness)
Starting Point (niche, but strong connection with fans)
Entertainment IP collaborations convert fans to buyers at 2–4x the rate of partnerships with major sports teams and events, but only when the fan fit is genuine.
Why it matters: All of this information gives brands a structured way to navigate that landscape through IP mapping for longer-term brand building. The strategic question for every fandom-led business must shift from "how do we make great content?" to "how do we sustain multiple reward pathways for the people who care most?” in order to make sure your fandom doesn’t burn out, and find brand partnerships that keep fans engaged.
02. The strongest franchises protect a feeling, not a format
Core idea: The organisations able to grow their IP are those that understand what is and isn't negotiable about the emotional core of their IP.
Key Insight:
Across the two days, a consistent theme emerged: most organisations conflate the surface of their IP (characters, formats, visual identity) with its DNA (the emotional truth that made people attach in the first place), and getting that distinction wrong is where franchise expansion goes bad.
The broader principle is that an effective IP growth begins with understanding what drives fans, not just how many of them there are. Because fans tackle misalignment immediately, and the backlash will travel further than the awareness.

L to R: Dani Rayner, Helene Juguet, Mathias Gredal Nørvig, Emma Hardie, Shelley Macintyre
Key Takeaways:
Effective partnerships translate fan passion into long-term brand uplift. Short-term purchase spikes from collaboration merchandise may generate immediate revenue, but the most successful partnerships create sustained engagement, strengthen brand affinity and deepen emotional connection.
→ An example of this: One Piece fans in the UK over-index on creativity (54% vs 42% / index 127), adventure (44% vs 30% / index 144), and success (41% vs 28% / index 145) vs. the general population.Successful franchise expansion adds to the broader story; it doesn't dilute what made people attach.
→ i.e. Aardman’s stop-motion shorts for TikTok have proved that showing up as your authentic brand in a new space/platforms is worth the effort.
Why it matters: There’s a speed vs sustainability question at the heart of this - the warning being that a franchise risks losing its audience the moment its organisation starts optimising for growth instead of the audience that made the IP matter in the first place.
The resounding takeaway is that IP holders who understand the balance of growing their IP while retaining its heart will be the ones who are able to successfully turn standalone IP into long-lasting franchises.
03. Trust has migrated from institutions to individuals
Core idea: Younger fans have stopped relying on traditional media structures, migrating toward personality-driven, platform-native creators who command authentic trust.
Key Insight:
The trust infrastructure that prestige sports broadcasters once owned has fragmented and migrated toward personality, not performance, and rights holders are beginning to respond. Amar Singh presented MTKG’s World Cup Fan Pulse Report with the stats to back this up, which we went into a couple of weeks ago!
Some standout stats (again): 52% of fans who engage with creators now trust their match insights more than TV pundits. 73% plan to follow creators throughout the tournament, rising to 85% in the US.

L to R: Amar Singh, Arthur Guisasola, Emily Herbert
It’s something we’ve seen a lot over the last 12-18 months (i.e. the FIFA–TikTok deal), and represents a meaningful move toward treating creator distribution as a genuine strategic channel rather than just a marketing add-on.
Getting into the funding, creators have become much more adept at finding ways to build direct-to-fan revenue models, with Arthur Guisasola joining the sessions to talk about all the ways, from tiered subscriptions, live events, advertising and more, that creators (and increasingly talent/ex-pros from across sports) are using tools and platforms like Substack to have that one-to-one relationship with their community.
However, the age-old question remains around neutrality, and maintaining the same positioning and objectivity when working with incumbents and brand partnerships.
Key Takeaways:
The creator revenue stack in 2026 includes tiered subscriptions, brand partnerships, live events, and direct audience relationships.
Second screens are becoming first screens; content strategy must be designed for an audience that is never watching without a phone.
What makes Harry Kane marketable to Gen X is different to what makes Lamine Yamal marketable to Gen Z. Both are valuable for on-pitch performance, but knowing their reach (and limits due to personality, for example) is key.
Why it matters: Rights holders and brands still running a single screen or single ambassador strategy across audiences using multiple channels at once are missing out on reach and loyalty.
Working with creators gives you a new distribution channel, but you're giving away content where broadcast partners are paying for it. There’s a risk that super-fan creators may not comply with agreed-upon media positioning, where more neutral creators may not have the right (or engaged enough) audience for your sport.
Working with creators is a balancing act between neutralising the very thing that makes creator trust worth having and making sure you stay true to your brand or IP’s DNA. Lionsgate are striking this balance with their new fan club, which engages creators to play with their IP within specific guidelines.
04. Play should be considered a content layer
Core idea: Organisations still treating gaming and interactive experiences as mere awareness tools are a strategy cycle behind. The leaders are building play directly into the IP ecosystem.
Key Insight:
The Making IP Playable session with Voldex and Formula E, combined with the Tottenham Hotspur Digital Strategy deep-dive, uncovered how many of the leading sports IP are thinking about building, engaging and servicing their fanbases long-term.

L to R: Tom Bennett, Simone Gambardella, Tom von Simson, Sander Migliavacca, Max Proctor
For Spurs, launching on Roblox wasn't an experiment; it was filling a deliberate gap in their digital ecosystem, and was designed to add a layer of fan participation which traditional broadcast and clips couldn’t offer. This interactive layer is helping to take the Spurs brand to fans who might not know anything about football, but now have a reason to engage with it beyond just the sport & game.
And a worthwhile call out here: their key objective was to build a good gaming experience, which meant design decisions mattered enormously to align with the platform-native behaviour that has its own cultural norms. Spurs understood that, and their goal was to give new fans something to play, to actively participate in, rather than something they recognised as they scrolled past.
Key Takeaways:
Build vs. integrate is a live strategic choice:
→ Owned experiences offer control but require audience-building and regular updates
→ Integrations give distribution, but limit the creative and commercial upside.
Why it matters: The organisations succeeding with making their IP playable are designing for participation from the start. This requires a different internal structure, measurement framework, and relationship with creative control, creating a genuine competitive window for early movers.
We’ve seen from our other takeaways that entertainment and gaming IP are strategising around how to manage their franchises and build a sustainable fan ecosystem. For sports and music, there’s a lack of deliberateness around this very thing. There’s something to be said for short-term monetisation, but if the Dentsu data demonstrates anything, it’s that long-term fandom is achievable if you give audiences the right pathways to engage.
05. Finding where AI works best: experimentation vs infrastructure
Core idea: Some of the most impactful AI work focuses on the unglamorous data foundations that make the technology useful, exposing a widening digital maturity gap between organisations. Still, there’s room for magic… as long as you have the right guardrails in place.
Key Insights:
The closing sessions of SEG3 London provided a zoomed-out frame around AI application, with 24% of TMT enterprises having AI in full production, the highest of any industry.
Yet, the majority remain stuck in pilot purgatory (my new favourite phrase!), blocked not by lack of enthusiasm but by data siloes, legacy infrastructure, governance gaps and scalability, which has not kept up with the ambition of many when looking to use AI in their organisations. Paras Chugh from HFS Research shared the DREAM framework, which is designed to move organisations from isolated point solutions toward enterprise-wide implementation:
Define content supply chain
Reinvent data/platforms
Establish new operating models
Associate across ecosystems
Measure audience personas/KPIs

L to R: Naveen Mehta, Phil McKenzie, Yenan Wang, Paras Chugh
Three sessions that illustrated what closing that gap actually looks like in practice came from TelevisaUnivision's Bart Fussel, Hasbro's Gray Bright & London Marathon Events Bhavesh Vaghela.
Bart offered an inside view of a company with 500,000 hours of archive content, 13,000 employees, and an AI team bridging cutting-edge streaming infrastructure with traditional telenovela studios. For him, the best first AI project wasn't the most ambitious one - it was the unglamorous work like content tagging and library categorisation, which then made hundreds of thousands of hours of archive findable and usable. These less razzmatazz but essential innovations are now making everything else possible.
Speaking of essential innovations, London Marathon Events’ Bhavesh Vaghela referred to a “silent graveyard” of failed AI experiments. The secrecy around these failures can impact future developments, preventing folks from learning from what went wrong for other brands and verticals. Owning things that haven’t gone 100% to plan is a key part of the journey towards success.

Bhavesh Vaghela: 1.3 Million Applications: Inside London Marathon Events' Technology Strategy
And a crowd favourite AI story came from Hasbro, which introduced the concept of Behavioural Licensing: a framework governing not just where a character appears, but how it thinks, talks, and acts in real time.
The shift here being that whilst traditional licensing is a static permission, behavioural licensing is now a live operating system, built on CharacterOS, and anchored by what Hasbro calls the Golden Record: a character's core personality, canon, voice, and guardrails. (Pssst - we may or may not have an episode of The Speakeasy coming out with Gray shortly - follow along on your favourite platform if you aren’t already).
AI is now enabling IP that previously existed only in fixed media formats to be experienced interactively at scale while remaining fully governed, and it's a direct answer to one of the hardest questions in IP management (that we have been discussing for a long time):
How do you let fans get closer to your characters and talent without losing control of what those characters and talent represent? Interestingly, Hasbro's answer to this begins at the infrastructure layer rather than the experience layer.

Gray Bright: Preparing IP for the Era of AI
Key Takeaways:
The media industry is entering its third wave of disruption: after distribution (internet) and engagement (smartphones/algorithms), the current wave is content (AI).
→ Value is migrating to those who own the fuel: first-party data and shorter feedback loops.
For London Marathon Events, the technology strategy must serve the 1.3 million people who applied, not just the 50,000 on the start line.
Why it matters: The AI conversation has a maturity split. While a small number of infrastructure-first companies are successfully pioneering entirely new monetisation models, the majority of the industry remains trapped in "pilot purgatory" because they lack the foundational data pipelines to scale. Ultimately, this third wave of disruption means value will inevitably migrate to whoever owns the data infrastructure and fan relationship.
So across two days, these are the tides we see shifting and the salient conversation starters that came out of SEG3 London 2026.
Fandom is identity; knowing the DNA of your IP is key to sustainable expansion; trust (but verify!) in the creator economy; playable IP should be baked into your strategy; and AI can create magic, but to do that, it needs to influence the infrastructure first.
The thread that runs through it all is how early, how sincerely, and how natively you design for the people who care most about your brand.
Thanks to everyone who joined us in London last week, and we’ll see you all for the next ones!
In other news
Nex and HYBE announce partnership to bring new BTS-branded music experience to Nex Playground: read more
Dentsu expands Fandom Intelligence globally to guide brand partnerships in entertainment: read more
Google invests $75 Million in A24 to develop AI-powered filmmaking tools: read more
Keanu Reeves eyes reunion with Toy Story 4 director Josh Cooley on live-action ‘Lego’ hybrid movie at Universal: read more
BBC Sport commissions Goal Click for fan-led World Cup series: read more
ESPN launches ESPN Fan House, a fan-centric engagement hub powered by Flowcode: read more
SIGNALS: a new way to experience Wimbledon: read more
The FA brings England fans closer to the action on Snapchat: read more
Disney picks up animated adaptation of global phenomenon Warrior Cats: read more
Google and LALIGA strengthen their collaboration to promote the sustainable development of the digital environment: read more
NASCAR is running a first-ever street race on a military base at Naval Base Coronado in San Diego: read more
Brawl Stars and adidas launch multi-phase partnership across digital, apparel, and an in-person fan experience: read more
Chupa Chups comes to Roblox: read more
Skybound Games takes on Global Publishing for Sker Ritual: read more
London Marathon to be a two-day event in 2027: read more
Kynetic Media Ventures and Dolphin Entertainment launch Graviteur Studios for creator-led projects: read more
Unity is bringing transparency to mobile gaming for brand advertisers, extending Unity Core Standards to advertising: read more
Electronic Arts introduces EA Advertising, launching brands directly into gameplay and live experiences: read more
Wrexham AFC and Nex announce new partnership: read more
Formula 1 announces Fever as new official supplier, bringing new ticketing platform to fans around the world: read more
Dentsu and Made By Us Studios bring creator-led entertainment to brands: read more
Netflix to launch vertical mobile 'Clips' feed in South Korea next month: read more
Working on anything cool, or have a press release you would like us to cover? Send it in for the chance for it to be covered in next week’s edition!
That’s all for now, everyone - thanks again for reading the latest edition of The SEG3 Report. If you found it of interest, please do consider sharing with a colleague or friend who’d enjoy it too!

